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illustrator@qodeinteractive.com

Six Days in Fallujah – Interiors

Highwire Games

Six Days in Fallujah – Interiors

The images show some of the environments I was responsible for.
My work on them included set dressing, props creation, and setup the game’s procedural system.

Info
Artist

Genadi Dimov

Software

UnrealEngine 4 , Maya , Photoshop , Substance Painter & Designer , Marmoset Toolbag

Date:

December 2024

Category:

Environments, Props